Portrait for a seamless UX and a Dangerous Mode
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
I spent most of yesterday in the Safari browser on my Mac trying to get the word out on Chasmic Rush and after many months of designing and coding it was difficult to feel that I was productive. When coding,...
I thought long and hard about what to release as a video trailer for Chasmic Rush. I looked at videos of several other iPhone games on Youtube to see what kinds of tactics they use in a trailer to build...
When designing Chasmic Rush I did quite a lot of research once I knew I wanted to design the “perfect” level. So where else to start than Super Mario? After digging out various interviews of Shigeru Miyamoto to understand what...
Infinite runner games have been with us for a while now and they are extraordinarily popular. However they can make you feel like you’re playing a machine that does not want you to play anymore, which is most likely as...
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