Portrait for a seamless UX and a Dangerous Mode
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
I thought long and hard about what to release as a video trailer for Chasmic Rush. I looked at videos of several other iPhone games on Youtube to see what kinds of tactics they use in a trailer to build...
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