Portrait for a seamless UX and a Dangerous Mode
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
I’ve always been a fan of having a portrait view of a mobile game because it feels such a natural way to play a game and it is in harmony with users who normally hold a phone in one hand. ...
The Unity team are making great strides to push WebGL as a publishing format even though there are a number of limitations in what features are supported. To fuel this they have also partnered with Facebook to push Gameroom as...
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